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Visualizza Versione Completa : [vue] Vue 5 Infinite: segnalazione updates



gebazzz
24-09-05, 17:08
visto che è un software dato in bundle con lightwave (almeno ultimamente), segnalo in questa sezione gli aggiornamenti del programma..

update del 18/08/2006: aggiornato vue5infinite
vue 5 infinite 5.11 - Build 285692

http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=37
update per windows: 26.6 MB
update per mac: 38.7 MB

Warning: scenes saved with this version of Vue may not be readable with previous versions.

Improved network rendering:
Fixed a crash that could occur when rendering grouped objects,
Fixed spherical panoramic render.
Fixed a problem where some poser figures would not show up in the views when imported.
Fixed reading of scenes when an image path has more than 200 characters.
Other minor interface fixes and improvements._____________________________________ ___________________________________

update del 20/06/2006: aggiornato vue5infinite
vue 5 infinite 5.10 - Build 283512

http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=37
update per windows: 26.9 MB
update per mac: 38.8 MB

Warning: scenes saved with this version of Vue may not be readable with previous versions.

Fixed illegal 'Replace-By' and 'Bake to polygons' actions on Metablobs objects.
Fixed potentially zero width poser hair.
Pixel aspect ratio is now properly stored within scene files.
Improved Poser import when the option to group figures as single meshes was not checked.
Fixed a crash that could occur when populating an EcoSystem material edited from the material world browser.
Fixed size of procedural terrains baked to polygons.
Added a new command line switch to recover HyperVue tmp files in a given directory ( -t"[path]" ).
Improved memory management of Vue and RenderCows when sending/receiving the scene and when sending/receiving rendered images.
Fixed a memory leak when rendering to screen.
Fixed rendering of transparent materials on terrain (shadows).
Fixed a multithreading issue with shadow maps.
Negative light sources were not properly handled.
Fixed multipass artefacts when using radiosity on objects holding mixed materials.
Fixed a problem with the preview of mixed materials depending on the altitude on a per object basis.
When splitting a mesh, the center of each resulting object could be incorrectly computed.
Applying a glowing material on clouds could lead to crashes.
Fixed inverted 2D planes preview in material editor.
Improved wireframe preview of Shade objects.
Fixed a problem where the mapping mode could change when editing a material with the basic editor.
Fixed Lens Flare shape when the pixel aspect ratio is not 1, or when using field interlacing.
Fixed greyed out "Edit Object" option when selecting more than 1 object and opening the context menu.
Embedded synchro data is now cross-platform.
Fixed a rounding issue for start and end frame.
Fixed a problem saving/loading a scene containing animations from a VIM file.
Accelerators could stop working on MacOS in certain cases.
Some keyframes, such as for the lights, were created, even when the auto-keyframing was disabled.
Other minor interface fixes and improvements._____________________________________ ___________________________________

update del 03/02/2006: questa mi è sfuggita.. non so da quanto sia fuori.
vue 5 infinite 5.09 - Build 280618

http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=37
update per windows: 26.6MB
update per mac: 38.7MB

Warning: scenes saved with this version of Vue may not be readable with previous versions.

Improved render engine:
Improved adaptive supersampling.
Improved rendering of boolean objects.
Improved field rendering.
Fixed glow rendering with HyperVue.
Fixed face normal computing for degenerate N-gons.
Fixed artifacts when applying texture anti-aliasing over surfaces with variable transparency.
Improved Multi-Pass:
Improved network rendering with multi-pass.
Improved material color channel when using radiosity.
Fixed missing EcoSystem masks when rendering with HyperVue.
Fixed bad multipass shadow layer when using texture anti-aliasing.
Improved EcoSystem:
Improved compatibility of EcoSystems on split meshes.
Fixed variable scaling settings saving for EcoSystem materials.
Incorrect use of EcoSystem materials is now forbidden.
Fixed cancelling material editor after switching to EcoSystem type and populating.
Fixed crash when dragging or nesting EcoSystem materials into a material already used by an EcoSystem.
Improved object edition:
Fixed non rendering tree when Randomness setting was set to 0.
Fixed a problem when saving copy-protected plant species.
Fixed inverted planar mapping (warning: planar mapping in old scenes - such as alpha planes - may have to be inverted manually to get the same result as before).
Improved splitting and welding of meshes.
Fixed alignment of group sides.
Fixed trailing connection when dragging an object out of a group.
Default extrusion filter when creating a text object modified.
Invalid operations on Camera Targets (such as baking the target) are now forbidden.
Improved exporting and saving of objects:
Fixed occasional non uniform ground in object previews.
Improved Texture Map generation for exported objects.
Improved I/O Modules:
Implemented new version of Poser SDK.
Improved Shade compatibility.
Improved Cornucopia3D content support (cross-license compatibility).
Improved Network Rendering of Poser figures.
Improved loading of Poser figures.
Improved Poser executable detection.
Improved BMP support for 16 bits and 32 bits pictures).
Improved TIFF support.
Improved QTVR format support.
Fixed a smoothing problem when importing certain files.
Improved Atmosphere Editor:
Improved preview of cloud materials.
Improved edition of cloud layer list.
Improved performance:
Fixed a memory leak in wireframe mode when background draw thread is disabled.
Optimized bandwidth usage when network rendering.
Improved memory management.
Fixed an occasional crash when quitting Vue.
Minor improvements:
Added some Python functions to get the filename of a TextureMap Node, and set the transformation matrix of a Rotation Node.
Fixed occasional scrollbar overflows in Visual Browsers.
Mac shortcuts were not correctly displayed in the Keyboard Shortcuts Editor.
Fixed a rounding issue with Render Area size and position.
Other minor interface fixes and improvements. __________________________________________________ ______________________

vue 5 infinite 5.08 - Build 278365
update per windows: 26.5MB
update per mac: 36.8MB

New! Added several MultiPass channels:
UVW Coordinates channel,
XYZ Normal Vector channel,
Diffuse Lighting channel,
Specular Lighting channel,
Material Color channel.
Improved handling of large images.
Improved Network Rendering.
Improved Pre-Animated Mesh handling.
Improved Scene Loading:
Improved incorporated textures loading.
Improved the loading of scenes containing empty meshes.
Removed incorrect messages when loading scenes.
Fixed saving and loading of Atmospheres without sun light.
Improved Rendering Engine:
Improved Hybrid 2.5D Motion Blur with EcoSystems.
Improved anti-aliasing system.
Improved light influence over Ecosystems.
Improved shadows render onto plants.
Improved rendering of transparent boolean objects and meshes with invisible volumetric materials.
Improved rendering of animation with strong distance blurring.
Improved Network Rendering with Multipass.
Improved Billboards lighting.
Improved Texture Anti-Aliasing over Billboards, Plants and EcoSystems.
Improved Rendering to Disk:
Improved strategy for very large renders.
Improved Camera post processing.
Fixed path names behavior.
Improved editing options:
Fixed missing leaves when baking some plants to polygons.
Improved welding.
Improved stability when using animated mixed or ecosystem materials.
Improved EcoSystem populate function.
Improved edition of exported objects.
Improved baking of boolean objects and plants.
Improved memory management when editing and loading EcoSystem materials.
Improved Import/Export:
Improved RLA, RPF and DXF support.
Macintosh: Improved HDR export.
Improved OBJ import.
Improved terrain export.
Improved Poser 6 support:
Added quaternion interpolation for improved support of Poser animations,
Fixed support of dynamic effects,
Improved Poser objects manipulation,
Fixed bad names when importing on Windows,
Fixed ignored single frame option when importing on MacOS,
Improved compatibility with Vue 4 scenes containing Poser figures.
Improved Python:
Added tkinter library files to allow python scripts to build graphical interfaces.
Improved compatibility with HyperVue,
Corrected several scripts,
Fixed PixelFilter callback function.
Improved Batch Rendering:
Fixed a problem with single-frame render,
Added the ability to shutdown computer at the end of a batch process.
Improved Serial Number management for Pro Studio upgrades and Extra-Plants.
Macintosh: Fixed RenderCow on Tiger (a separate update may be necessary, see update description for more details).
Fixed shifts between renderings when using synchronization plugins.
Other minor interface fixes and improvements._____________________________________ ___________________________________
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vash
love&peace

DM67
24-09-05, 23:26
Aggiungo 36.9 Mb per mac.

Tony

Vass
25-09-05, 10:46
Azz... però sono un bel po' di bug sistemati e implementazioni aggiunte ...

g4dual
25-09-05, 11:34
@ chi lo ha: :D ... a me interesserebbe sapere come gestisce i terreni. Lavorando io, nel campo dell'impattistica ambientale, sarei molto interessato a questo software qual'ora scoprissi che può inportare modelli poligonali di terreni realizzati partendo dalle curve di livello in ambiente cad, oppure se gestisce solamente terreni generati dal suo motore interno... se volete chiarirmi bene questo particolare ve ne sarei molto grato :o


ciao
g4
:D

gebazzz
25-09-05, 15:05
g4dual: se mi fornisci via mail un esempio, ci provo e ti dico..

vash
love&peace

brunotag
27-09-05, 21:17
ma qualcuno di voi è riuscito a generare vegetazione in vue e renderizzarlo in lightwave e i risultati come sono ?

gebazzz
03-02-06, 15:21
aggiornato il primo post.

vash
love&peace

DM67
03-02-06, 15:40
grazie per la segnalazione :g1:

Tony

gebazzz
19-06-06, 23:49
nuovo aggiornamento al primo post.

vashts

LAV
20-06-06, 11:12
molte grazie!

gebazzz
18-08-06, 22:31
aggiornato il primo post.

vashts

g4dual
18-08-06, 22:39
aggiornato il primo post.

vashts

Azz... mi hai battuto di qualche minuto :D