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Exper
10-09-04, 17:37
E' da quasi un anno che stò mantenendo sul Forum NT un Thread che riguarda i Gradienti (Gradient Input (http://vbulletin.newtek.com/showthread.php?t=11098)).

Il Thread è ora chiuso, almeno sino alla prossima versione di LW!

Exper
29-09-04, 18:57
Gradient Input update needed:

SDK

Add "Gradient Input" Class to SDK.

Add an "Empty"-Type/Class under the "Gradient" type of control so that programmers can create new gradient types (http://vbulletin.newtek.com/showthread.php?s=&postid=211437#post211437)

New ones - Surfacing

Surface Tangent Slope supports negative slopes by mirroring the positive slope values (http://amber.rc.arizona.edu/lw/newshades)

Surface Normal Slope uses the slope of the surface normal vector rather than the surface's tangent. It also supports negative slopes, but using the normal's slope gives a continuous gradient for an input range of -1 to 1 (http://amber.rc.arizona.edu/lw/newshades)

Edge Angle (http://vbulletin.newtek.com/showthread.php?s=&threadid=10743)

Vertex Angle (http://forums.newtek.com/discus/messages/2/16066.html)

Vertex Acessibility (http://forums.newtek.com/discus/messages/2/24881.html)

U Value (http://forums.newtek.com/discus/messages/2/4446.html?1032296532)

V Value (http://forums.newtek.com/discus/messages/2/4446.html?1032296532)

Distance "Super Duper" (http://forums.newtek.com/discus/messages/2/24881.html)

Distance to polygon edge

Distance to surface border

X Modeler Distance to Pivot Point + Y Modeler Distance to Pivot Point + Z Modeler Distance to Pivot Point: referring to the absolute Modeler Pivot (http://vbulletin.newtek.com/showthread.php?s=&postid=195532#post195532)

Distance to Pivot Point X axis + Distance to Pivot Point Y axis + Distance to Pivot Point Z axis: create a gradient that is cylindrical around the specified axis (http://vbulletin.newtek.com/showthread.php?s=&postid=196538#post196538)

Orientation to camera (http://forums.newtek.com/discus/messages/2/6255.html)

Polygon Size (http://forums.newtek.com/discus/messages/2/27372.html)

Polygon Displacement (http://vbulletin.newtek.com/showthread.php?s=&postid=150205#post150205)

Polygon Speed (http://vbulletin.newtek.com/showthread.php?s=&postid=150205#post150205)

Edge blending away (http://forums.newtek.com/discus/messages/2/4290.html)

Smoothing Angle (http://forums.newtek.com/discus/messages/2/27372.html)

Bump Displacement (http://forums.newtek.com/discus/messages/2/25029.html)

Selection Sets of Verts or Polygons / Independent geometry interactive vertex pre-lighting (http://vbulletin.newtek.com/showthread.php?t=28584)

New ones - Illumination

Glossiness Angle (http://forums.newtek.com/discus/messages/2/11542.html)

Specularity Hotspot (http://forums.newtek.com/discus/messages/2/11542.html)

Projection Gyzmo (http://forums.newtek.com/discus/messages/2/4446.html?1032296532)

Illumination Falloff (http://forums.newtek.com/discus/messages/2/3434.html)

Occlusion/Acessibility (http://vbulletin.newtek.com/showthread.php?s=&threadid=4981&highlight=gradient)

Cavity: create instant dirt in objects based in the lows and highs of the geometry (http://vbulletin.newtek.com/showthread.php?s=&threadid=22239)

Overall light distribution/radiance

Global Illumination (http://vbulletin.newtek.com/showthread.php?s=&threadid=4981&highlight=gradient)

Light/Shadow (you have this type of behavior in max with one of the blur plug)

Gradient that on basis of the light that strikes a surf. sets the luminosity ( http://forums.newtek.com/discus/messages/2/17972.html)

Overall Light Intensity (absolute Light Intensity)

Light Intensity (absolute single Light Intensity)

Surface Light Intensity (http://vbulletin.newtek.com/showthread.php?s=&threadid=1572&highlight=gradient)

Light: Falloff Distance/Intensity

Global Shadow Density/Intensity (previously: Shadow Density)

Self Shadow Density/Intensity

Received Shadow Density/Intensity

Shadow changes intensity of shading based on: distance to casting object & distance to camera & distance to light & distance from shadow center (http://vbulletin.newtek.com/showthread.php?t=26640&highlight=gradient)

Real Ortho projection (when I look thrue a distant light for example)

New ones - Particles

Particles: Particle age

Particles: Vertex Proximity

Particles: Polygon Proximity

Particles: Surface proximity

Particles: Part proximity

Particles - Birth Rate: "Parent Particle Age" and "Parent Particle Speed" for Nozzle's Parent-Emitter (http://vbulletin.newtek.com/showthread.php?s=&threadid=24114)

New ones - HyperVoxels

HyperVoxels: Volume Thickness (http://forums.newtek.com/discus/messages/2/38716.html)

HyperVoxels: Volume Smoothness (http://forums.newtek.com/discus/messages/2/38716.html)

HyperVoxels: Particle Age % (http://forums.newtek.com/discus/messages/2/22330.html)

HyperVoxels: Particle Distance

HyperVoxels: Particle X Distance

HyperVoxels: Particle Y Distance

HyperVoxels: Particle Z Distance

HyperVoxels: Particles Global Distance

HyperVoxels: Particles Global X Distance

HyperVoxels: Particles Global Y Distance

HyperVoxels: Particles Global Z Distance

HyperVoxels: Vertex Proximity

HyperVoxels: Polygon Proximity

HyperVoxels: Surface proximity

HyperVoxels: Part proximity

HyperVoxels: Particle Density

HyperVoxels: Particles Global Density

HyperVoxels: Particles Global Speed

HyperVoxels: Particles Global Weight

HyperVoxels: WeightMap

New ones - Bones

Bones: Enhancement to bone limits (http://vbulletin.newtek.com/showthread.php?s=&threadid=4428&highlight=gradient)

New ones - Fog

Fog: Elevation that could control the thickness of Fog according to the distance from the ground (http://vbulletin.newtek.com/showthread.php?s=&threadid=2345&highlight=gradient )

Fog: Distance gradient changing hue (http://forums.newtek.com/discus/messages/2/2130.html)

Fog: Angle gradient changing the hue (http://forums.newtek.com/discus/messages/2/2130.html)

Surface: Fog Affected (when a surface is affected by fog)

Surface: Fog Density (when a surface is affected by fog - report Fog Density)

Surface: Fog Color (when a surface is affected by fog - report Fog Color)

New ones - Misc.

MD Gradients (http://forums.newtek.com/discus/messages/2/21024.html)

Custom inputs (linking gradients via expressions to other parameters such as volumetric density)

Blur, Soft and Sharp Gradient (http://forums.newtek.com/discus/messages/2/6983.html)

Blending image (http://vbulletin.newtek.com/showthread.php?s=&threadid=4981&highlight=gradient and http://forums.newtek.com/discus/messages/2/1274.html)

Speed Dissolve (http://forums.newtek.com/discus/messages/2/25029.html)


Fixes:

BUG - Layout Pivot Point: if you move the Pivot in Layout the new position isn't take in account by "Distance to Pivot Point" Gradient (http://vbulletin.newtek.com/showthread.php?s=&threadid=17770)

Distance: they should be "-x" -> "+x" (actually "0" -> "x")

Bump: it shuold be "-1" -> "1" (actually "0" -> "1")

Slope: it shuold be "-1" -> "1" (actually "0" -> "1")

Angle: 0 -> 360 Range


Updates:

Node-based Gradient builder (http://vbulletin.newtek.com/showthread.php?s=&postid=167261#post167145)

Gradient that uses the values of a vertex map, to drive the size of a prodedural texture (http://vbulletin.newtek.com/showthread.php?s=&postid=176080#post175785)

Custom Gradients using an Image (http://vbulletin.newtek.com/showthread.php?s=&postid=167581#post167261)

Incidence Angle that go over 90 degrees (http://forums.newtek.com/discus/messages/2/11110.html and http://forums.newtek.com/discus/messages/2/11043.html)

Smoothing: be able to edit the Spline or Linear interpolation between keys

Gradients modifiable by Expressions

Animated gradients / Keyframe gradient parameters with envelope (http://vbulletin.newtek.com/showthread.php?s=&threadid=4692&highlight=gradient and http://vbulletin.newtek.com/showthread.php?s=&threadid=13057)

Gradients editing in Graph Editor

Ability to move more keys simultaneusly would really help out (http://vbulletin.newtek.com/showthread.php?s=&threadid=10966&highlight=gradient)

"Fit All" button would be nice too when you accidently scale the keys out of view

"Save / Load / Replace" to easily share Gradients between some different projects.

Gradient Presets

Gradients Tiling (http://forums.newtek.com/discus/messages/2/4446.html?1032296532)

Save Gradients as bitmap (http://forums.newtek.com/discus/messages/2/4446.html?1032296532)

"Color Map" Gradient (http://forums.newtek.com/discus/messages/2/4290.html)

Gradients work on selective textures in other channels as well as values of other channels (http://forums.newtek.com/discus/messages/2/4446.html?1032296532)


Thanks goes to Karmacop, fxnut, Mylenium, Matt, evenflcw, marko, Doug_M, Red_Oddity, Gui Lo, Capt Lightwave, spirosa, ingo, Emmanuel, paulhart, Luís Santos, stib, wacom, Nitisara, Earl, Valter, UnCommonGrafx, Nemoid, badllarma, crusaderx, Amadeus0 and many others!


Thread "freezed" (09-10-2004)
waiting up till the next LW's major release (8.X)!