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Visualizza Versione Completa : Surpasses preview - Lightwave becomes layered!



pazur
16-12-04, 16:55
Hello Everyone,

I'm extremely pleased to announce that Surpasses, first integrated and interactive layers system for Lightwave is coming close to its initial release!
Surpasses site has been opened and it contains some preview info on the forthcoming plugin. More info to come in following days!

Surpasses will change the way You work with scenes by introducing flexibility You have never had before. You will be able to create layers to focus on specific scene parts, to boost character animation workflow, to handle multipass rendering in easy and elegant way. And anything You can come up with!

Surpasses site:
http://sps.polas.net

Let the Lightwave become layered!

http://sps.polas.net/sps/images/Website/Squad/Temple01_Small.jpg

http://sps.polas.net/sps/images/Website/Squad/Squad_Pass_Bkg.jpg

http://sps.polas.net/sps/images/Website/Squad/Squad_Pass_columns.jpg


http://sps.polas.net/sps/images/Website/Squad/Squad_Pass_Character.jpg

Exper
16-12-04, 17:03
Masterpiece... NT should hire you! :yt: :g1: :yeah:

Nemoid
16-12-04, 17:04
MMMMHHH sweat news out thers this is surely a great plugin, very very useful to improve our work.can't wait!! thanx for posting here and keep up the good work.

gebazzz
16-12-04, 17:25
:eek: :eek: cool!!! :eek:

vash
love&peace

DM67
16-12-04, 21:26
Hey Lukasz,
really impressing, this plug-in will change my work with LW, thanks.
I can't wait to see the final version :g1:

cheers
Tony

pazur
17-12-04, 00:08
thanks Guys! getting back to work now.... :)

mikadit
17-12-04, 00:59
That's great!
Keep your work awesome as always :D

Nemoid
17-12-04, 10:18
thanks Guys! getting back to work now.... :)

if you keep on working like this there will be no place for us!! :eek: :evil:
we can't wait for surpasses release indeed. :g1:

blitter
17-12-04, 22:27
really COOL, it will be even better with a sort of preset also for surface setting for test different combination of surfece.:noidea:

LW with surpasses+Fprime is really a killer apps for my viz work :yt:, now I need only a new lighting system with real photometrics setting

pazur
18-12-04, 01:11
Unfortunately, working on surface level is not possible right now...

Anyway, just letting You know I have updated Surpasses site.

DM67
18-12-04, 11:03
Great :yeah:
you are very skilled my friend :g1:

Tony

Nemoid
18-12-04, 11:10
there's no doubt Pazur is skilled... and combined with Fprime this plugs changes the way to work in better.

@Blitter : welcome in Lw ita ! :yt:

mikadit
18-12-04, 12:07
I'm still impressed, such features are a high quality improuvment of the workflow!

blitter
18-12-04, 13:30
No surface ?? I'll cut my veins with the cd of max7:mad:

Maybe is implemented by I didn't see it : a preset also for LIMITED REGION with numeric input so i'll never split my scene for ultra large images

go 4 it ! :yeah:

Nemoid
19-12-04, 13:08
hey blitter, no surface implementation is maybe actually a limit of Lw 's SDK. probably this will be possible in the future with some SDK update. NT is working with Worley labs to update it and i think Lucasz will not loose the possibility to implement great features in his plugs.

the plugs exploits Lw current features, but allows you to work better, and easier. this is a great thing especially to work in large scenes. deeper but no user friendly management of scenes can be made also by hand editing scene files and so on.

pazur
28-12-04, 21:27
Hello,

I've just put 2 new videos on Surpasses site, enjoy! :)
http://sps.polas.net/sps/ProductTour.htm

Blitter: As Nemoid said, supporting surfaces is quite a bit of a challenge so it's not possible right now. But You can put all Your objects with different surfaces into one scene and separate them on passes. One of new videos shows an example where I put 3 object sets. One "normal", one with reflective surfaces and one with plain white surfaces and radiosity to render a black & white "diffuse" layer. Creating setup like that takes less then 5 minutes and You can change all 3 setups at any time by editing single scene.