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mikadit
12-01-15, 17:19
The Comprehensive PBR Guide una guida sulla teoria del physically-based rendering and shading con materiale raccolto ed assemblato da Wes McDermott di allegorithmic (http://www.allegorithmic.com/). La guida suddivisa in due volumi.

Volume Uno: The theory of physically-based shading and rendering

Volume Due: Practical guidelines and workflows for creating PBR textures (in elaborazione)

Link alla guida: http://www.allegorithmic.com/pbr-guide
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This is the first of two volumes, which focuses on the theory of physically-based rendering and shading. The second volume will cover the practical guidelines and workflows for creating PBR textures.It’s important for us to understand how light rays interact with surface matter because our job as texture artists is to create textures that describe a surface. The textures and materials we author interact with light in our virtual worlds and the more we understand about how light behaves, the better our textures will look. In this first volume, we will discuss the theory behind the physics through which physically-based rendering models are based upon. We will start with a light ray and work up to defining the key factors for PBR.

This guide was put together by Wes McDermott and cross-checked by experts in the field.
Discuss PBR theory, guidelines and application in our dedicated forum thread (http://forum.allegorithmic.com/index.php/board,27.0.html).



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