Allegati: 5
#LightWave3D Nuovo motore Volumetrico e PBR - Nuovo Blog #1-11
Rob Powers ha annunciato un nuovo motore di render volumetrico e PBR per LightWave, compresi nel nuovo sistema vi sono anche nuovi materiali e luci GI.
Questa settimana è prevista l'apertura di un nuovo blog con maggiori dettagli su questo e sugli altri sviluppi per LightWave.
Nell'annuncio Rob ha allegato alcuni renders di prova, veloci test fatti all'interno del team interno.
Ne riallego alcuni qui:
Citazione:
We have considered the comments from those of you who have expressed concern for upgrading based solely on my promises and no real evidence of substantial advancements in the LightWave architecture and systems. So, I would like to share with you some quick render samples that have been created showing our completely new rendering, shading, and volumetric engine which will be part of the next LightWave release.
This is not some form of reworking of the old render engine but it is an entirely new physically based render “PBR” engine. Complete new GI, materials, and lights are part of this new system as well. To be clear, this is not some planned future technology, but it is now implemented in LightWave.
Starting this week we will launch a new blog sharing more details on this and other LightWave developments. However, I wanted to share a little more than a sneak peek with you now to help those who have expressed their desire to see something “real”.
I do want to mention these renders have not been prepared to show outside of our internal team. They have been quick tests shared back and forth during our internal discussions.
I hope this information is helpful and begins to illustrate the level of development that I have been referring to. Please stay tuned because much more detail is forthcoming.
Annuncio:
Examples of the New LightWave Volumetric and PBR Engine
http://forums.newtek.com/showthread.php?148246-Examples-of-the-New-LightWave-Volumetric-and-PBR-Engine
:g1:
Allegati: 5
LightWave Development Blog Posts #2 & #3
Due nuovi post sul blog del LightWave Group, dopo il primo post sulla filosofia di LightWave ed avanzamenti della sua architettura #1, sono stati pubblicati contemporaneamente due nuovi post dal gruppo di sviluppo, Unified Mesh System #2 e Let’s talk about volumetrics! #3, firmati rispettivamente Rob Powers e Lino Grandi!
#6 nuovi tools Layout Camera View in Modeler
Nuovo post sul blog di LightWave3D, con nuovi miglioramenti, nuovi tools, per la prossima versione, direi miglioramenti entusiasmanti ... arriva la Layout Camera View in Modeler! Ma non solo, ci sono anche altri nuovi tools interattivi in arrivo con la prossima versione come: Toroid Primitive, Array/Radial Array e Live Lattice Tool e quindi, vedendo l'impostazione, si comprende facilmente che ne arriveranno altri.
Sul blog, #6:
Iterative Design and Modeling Workflow Improvements
https://blog.lightwave3d.com/2015/11...-improvements/
Modeling tools video preview:
https://www.youtube.com/watch?v=ZMPS6WxAwTo
https://blog.lightwave3d.com/wp-cont...orkflow_RP.jpg
#7 Unified Mesh System (Part II)
Nuovo post sul blog, parte 2 del precedente, ancora sul unified mesh system in LightWave e sulla prossima release, post di Rob Powers.
Sul Blog, #7:
Unified Mesh System (Part II)
https://blog.lightwave3d.com/2015/12...system-part-2/
http://www.lwita.com/images/lightwav...Heros_Mesh.jpg