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Gradient Input
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Discussione: Gradient Input

  1. #1

    Lightbulb Gradient Input

    E' da quasi un anno che stò mantenendo sul Forum NT un Thread che riguarda i Gradienti (Gradient Input).

    Il Thread è ora chiuso, almeno sino alla prossima versione di LW!
    Ultima modifica di Exper; 29-09-04 alle 18:56
    Visit 3D Recursions :: 3D Math for Art Places
    Aurora Attractor, LWGreeble, Germinator, Apophysis, Vlam, Chaoscope and more!
    ---------------------
    "Ancora musica e sorriso sarà / e cuore che non tace / la schiuma dei miei giorni sarà / che si gonfia e poi si spuma / sarà l'anima che torna / nella festa di una morna" V. Capossela

  2. #2
    Gradient Input update needed:

    SDK

    New ones - Surfacing

    New ones - Illumination

    New ones - Particles
    • Particles: Particle age
    • Particles: Vertex Proximity
    • Particles: Polygon Proximity
    • Particles: Surface proximity
    • Particles: Part proximity
    • Particles - Birth Rate: "Parent Particle Age" and "Parent Particle Speed" for Nozzle's Parent-Emitter (http://vbulletin.newtek.com/showthre...threadid=24114)

    New ones - HyperVoxels
    • HyperVoxels: Volume Thickness (http://forums.newtek.com/discus/messages/2/38716.html)
    • HyperVoxels: Volume Smoothness (http://forums.newtek.com/discus/messages/2/38716.html)
    • HyperVoxels: Particle Age % (http://forums.newtek.com/discus/messages/2/22330.html)
    • HyperVoxels: Particle Distance
    • HyperVoxels: Particle X Distance
    • HyperVoxels: Particle Y Distance
    • HyperVoxels: Particle Z Distance
    • HyperVoxels: Particles Global Distance
    • HyperVoxels: Particles Global X Distance
    • HyperVoxels: Particles Global Y Distance
    • HyperVoxels: Particles Global Z Distance
    • HyperVoxels: Vertex Proximity
    • HyperVoxels: Polygon Proximity
    • HyperVoxels: Surface proximity
    • HyperVoxels: Part proximity
    • HyperVoxels: Particle Density
    • HyperVoxels: Particles Global Density
    • HyperVoxels: Particles Global Speed
    • HyperVoxels: Particles Global Weight
    • HyperVoxels: WeightMap

    New ones - Bones

    New ones - Fog

    New ones - Misc.


    Fixes:
    • BUG - Layout Pivot Point: if you move the Pivot in Layout the new position isn't take in account by "Distance to Pivot Point" Gradient (http://vbulletin.newtek.com/showthre...threadid=17770)
    • Distance: they should be "-x" -> "+x" (actually "0" -> "x")
    • Bump: it shuold be "-1" -> "1" (actually "0" -> "1")
    • Slope: it shuold be "-1" -> "1" (actually "0" -> "1")
    • Angle: 0 -> 360 Range


    Updates:

    Thanks goes to Karmacop, fxnut, Mylenium, Matt, evenflcw, marko, Doug_M, Red_Oddity, Gui Lo, Capt Lightwave, spirosa, ingo, Emmanuel, paulhart, Luís Santos, stib, wacom, Nitisara, Earl, Valter, UnCommonGrafx, Nemoid, badllarma, crusaderx, Amadeus0 and many others!

    Thread "freezed" (09-10-2004)
    waiting up till the next LW's major release (8.X)!
    Visit 3D Recursions :: 3D Math for Art Places
    Aurora Attractor, LWGreeble, Germinator, Apophysis, Vlam, Chaoscope and more!
    ---------------------
    "Ancora musica e sorriso sarà / e cuore che non tace / la schiuma dei miei giorni sarà / che si gonfia e poi si spuma / sarà l'anima che torna / nella festa di una morna" V. Capossela

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  1. BUG: Gradient - Distance to Pivot Point
    Di Exper nel forum LW3D Bugs & Features
    Risposte: 8
    Ultimo Messaggio: 28-07-04, 12:02

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