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Surpasses preview - Lightwave becomes layered! - Pagina 2
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Discussione: Surpasses preview - Lightwave becomes layered!

  1. #11
    Licantropo Mod L'avatar di DM67
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    Thumbs up

    Great
    you are very skilled my friend

    Tony
    L' Apostolo della Mela
    Un giorno incontrai una mazza da baseball ..... e tutto iniziò così!
    www.dm67.it
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  2. #12
    Licantropo SMod L'avatar di Nemoid
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    there's no doubt Pazur is skilled... and combined with Fprime this plugs changes the way to work in better.

    @Blitter : welcome in Lw ita !
    Every voyage starts with the first step.

    Facebook: Daniele Mattei
    Pagina Facebook Daniele Mattei Art
    Blog:Encrenoir

  3. #13
    I'm still impressed, such features are a high quality improuvment of the workflow!
    Luci e onde del belpaese - LWITA.com
    CALCOLATORE STILL by htsoft - FEEDBACK Calcolatore still

  4. #14
    No surface ?? I'll cut my veins with the cd of max7

    Maybe is implemented by I didn't see it : a preset also for LIMITED REGION with numeric input so i'll never split my scene for ultra large images

    go 4 it !

  5. #15
    Licantropo SMod L'avatar di Nemoid
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    Jun 2004
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    hey blitter, no surface implementation is maybe actually a limit of Lw 's SDK. probably this will be possible in the future with some SDK update. NT is working with Worley labs to update it and i think Lucasz will not loose the possibility to implement great features in his plugs.

    the plugs exploits Lw current features, but allows you to work better, and easier. this is a great thing especially to work in large scenes. deeper but no user friendly management of scenes can be made also by hand editing scene files and so on.
    Every voyage starts with the first step.

    Facebook: Daniele Mattei
    Pagina Facebook Daniele Mattei Art
    Blog:Encrenoir

  6. #16
    Hello,

    I've just put 2 new videos on Surpasses site, enjoy!
    http://sps.polas.net/sps/ProductTour.htm

    Blitter: As Nemoid said, supporting surfaces is quite a bit of a challenge so it's not possible right now. But You can put all Your objects with different surfaces into one scene and separate them on passes. One of new videos shows an example where I put 3 object sets. One "normal", one with reflective surfaces and one with plain white surfaces and radiosity to render a black & white "diffuse" layer. Creating setup like that takes less then 5 minutes and You can change all 3 setups at any time by editing single scene.

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