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Discussione: LightWave 2018 update 5

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    Licantropo Adm L'avatar di mikadit
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    LightWave 2018 update 5



    Annunciato il quinto aggiornamento: LightWave 3D 2018.0.5

    Scaricabile dal proprio account: https://www.lightwave3d.com/login/?next=/account/

    Informazioni sul blog:
    LightWave 3D® 2018.0.5 Available Now
    https://blog.lightwave3d.com/2018/07...available-now/

    LightWave 2018 features:
    LightWave 3D 2018 New Feature Summary
    http://static.lightwave3d.com/market...ase/index.html


    LightWave 3D® 2018.0.5 (Build 3068) Final Release Change Log – July 02, 2018

    LightWave 2018.0.5 will install into its own directory. 2018.0.5 uses the same license as your 2018.0, 2018.0.1, 2018.0.2, 2018.0.3, and 2018.0.4 license – just drag-and-drop the license into the interface of 2018.0.5 when first launching 2018.0.5.

    Bumped product version to 2018.0.5.
    Set the build number to 3068

    Fixed the picking issues in Modeler not working at all with grid scales larger than 5km or so.

    LB-4697 Crash using scene editor plug-in to toggle camera stereo Anaglyph filter on.

    LWB-3641 SyncMesh gizmo picking was weird because picking and drawing were using different scales.
    LWB-3657 morphing (morph target) has weird behavior
    LWB-3715 ClothFX crash
    LWB-3796 LW2018.0.3 crashes on my Mac 10.13.4 when performing certain tasks
    LWB-3883 IKBooster menu no draw on Dope track.
    LWB-3907 OpenGL Update RefreshNow/RedrawNow not working with instances
    LWB-3914 Tree control move func not working (crash)
    LWB-3974 Rendering results in “out of application memory”
    LWB-3987 layout crashes when an instancer is deleted
    LWB-3998 “Not enough memory” error cutting mesh with two-point polygons
    LWB-4007 Memory leak in animation render
    LWB-4033 Shadow Buffer shows errors with Limited region On and the bucket size
    LWB-4065 Object crashes Layout when sending to Modeler
    LWB-4081 Crash when tweaking light samples on Scene editor
    LWB-4083 Deleting a camera could cause a crash because camera evaluators of other cameras in the scene became confused about which cameras they belonged to.
    LWB-4095 The MULTILIST controls require a different kind of value lists than other trees. Added the set_addr_int() function to address this.
    LWB-4101 Layout crashes when you try to access a surface’s node editor
    LWB-4102 Opening the graph editor for an Advanced Camera could crash if no prior evaluation of the camera was done.
    LWB-4103 Modeler crashes when loading object with metalink node


    If you have questions about the images and videos we share in a LightWave 3D 2018 blog entry, just drop your questions into the forum here:
    LightWave 3D General Techniques, Tips and Tricks Forum Section
    We will answer in the forum and also update the blog entry with the information.
    And if you haven’t seen it yet, here’s what’s new:
    LightWave 3D 2018 Announcement
    LightWave 3D 2018 New Feature Summary
    Ultima modifica di mikadit; 04-07-18 alle 17:22
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