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Visualizza Versione Completa : #LightWave3D Nuovo motore Volumetrico e PBR - Nuovo Blog #1-11



mikadit
28-09-15, 17:31
Rob Powers ha annunciato un nuovo motore di render volumetrico e PBR per LightWave (http://forums.newtek.com/showthread.php?148246-Examples-of-the-New-LightWave-Volumetric-and-PBR-Engine), compresi nel nuovo sistema vi sono anche nuovi materiali e luci GI.
Questa settimana è prevista l'apertura di un nuovo blog con maggiori dettagli su questo e sugli altri sviluppi per LightWave.
Nell'annuncio Rob ha allegato alcuni renders di prova, veloci test fatti all'interno del team interno.
Ne riallego alcuni qui:

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We have considered the comments from those of you who have expressed concern for upgrading based solely on my promises and no real evidence of substantial advancements in the LightWave architecture and systems. So, I would like to share with you some quick render samples that have been created showing our completely new rendering, shading, and volumetric engine which will be part of the next LightWave release.

This is not some form of reworking of the old render engine but it is an entirely new physically based render “PBR” engine. Complete new GI, materials, and lights are part of this new system as well. To be clear, this is not some planned future technology, but it is now implemented in LightWave.
Starting this week we will launch a new blog sharing more details on this and other LightWave developments. However, I wanted to share a little more than a sneak peek with you now to help those who have expressed their desire to see something “real”.

I do want to mention these renders have not been prepared to show outside of our internal team. They have been quick tests shared back and forth during our internal discussions.

I hope this information is helpful and begins to illustrate the level of development that I have been referring to. Please stay tuned because much more detail is forthcoming.

Annuncio:
Examples of the New LightWave Volumetric and PBR Engine
http://forums.newtek.com/showthread.php?148246-Examples-of-the-New-LightWave-Volumetric-and-PBR-Engine

:g1:
(http://forums.newtek.com/showthread.php?148246-Examples-of-the-New-LightWave-Volumetric-and-PBR-Engine)

mikadit
03-10-15, 10:29
https://blog.lightwave3d.com/wp-content/uploads/2015/10/comicDev1.jpg (https://blog.lightwave3d.com/2015/10/lightwave-philosophy/)
Aperto il preannunciato blog: https://blog.lightwave3d.com/
Il primo articolo:
LIGHTWAVE PHILOSOPHY & ARCHITECTURAL ADVANCEMENTS (https://blog.lightwave3d.com/2015/10/lightwave-philosophy/)
https://blog.lightwave3d.com/2015/10/lightwave-philosophy/

mikadit
13-10-15, 13:02
Due nuovi post sul blog del LightWave Group, dopo il primo post sulla filosofia di LightWave ed avanzamenti della sua architettura #1 (http://www.lwita.com/vb/showthread.php?8639-Nuovo-motore-Volumetrico-e-PBR-per-LightWave&p=103551&viewfull=1#post103551), sono stati pubblicati contemporaneamente due nuovi post dal gruppo di sviluppo, Unified Mesh System (https://blog.lightwave3d.com/2015/10/unified-mesh-system/) #2 e Let’s talk about volumetrics! (https://blog.lightwave3d.com/2015/10/volumetrics-in-lightwave/) #3, firmati rispettivamente Rob Powers e Lino Grandi!
Unified Mesh System (https://blog.lightwave3d.com/2015/10/unified-mesh-system/)
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https://blog.lightwave3d.com/2015/10/unified-mesh-system/
(https://blog.lightwave3d.com/2015/10/unified-mesh-system/)



Let’s talk about volumetrics! (https://blog.lightwave3d.com/2015/10/volumetrics-in-lightwave/)
15842158391584015841
https://blog.lightwave3d.com/2015/10/volumetrics-in-lightwave/

mikadit
23-10-15, 13:37
Altri 2 novi post di Lino! Editing Volumetrics (https://blog.lightwave3d.com/2015/10/editing-volumetrics/) e Render Sneak Peek (https://blog.lightwave3d.com/2015/10/render-sneak-peek/)
EDITING VOLUMETRICS (https://blog.lightwave3d.com/2015/10/editing-volumetrics/)
https://blog.lightwave3d.com/2015/10/editing-volumetrics/

https://blog.lightwave3d.com/wp-content/uploads/2015/10/volumetric_clouds.jpg (https://blog.lightwave3d.com/2015/10/editing-volumetrics/)


RENDER SNEAK PEEK (https://blog.lightwave3d.com/2015/10/render-sneak-peek/)
https://blog.lightwave3d.com/2015/10/render-sneak-peek/
https://blog.lightwave3d.com/wp-content/uploads/2015/10/render-sneak-peek.jpg (https://blog.lightwave3d.com/2015/10/render-sneak-peek/)

lw_render
29-10-15, 12:50
Spettacolooooooooo................l ho sempre saputo!
Lo desideravo ci credevo ed è arrivato NewTek forever!

Come tornar Bambini !

nirvana
29-10-15, 21:18
Bella figata

mikadit
05-11-15, 13:35
Nuovo post sul blog di LightWave, #5:
FiberFX! (https://blog.lightwave3d.com/2015/11/fiberfx/)
https://blog.lightwave3d.com/2015/11/fiberfx/
https://blog.lightwave3d.com/wp-content/uploads/2015/11/lightwave3d_fiberfx_07.jpg (https://blog.lightwave3d.com/2015/11/fiberfx/)

mikadit
22-11-15, 21:01
Nuovo post sul blog di LightWave3D, con nuovi miglioramenti, nuovi tools, per la prossima versione, direi miglioramenti entusiasmanti ... arriva la Layout Camera View in Modeler! Ma non solo, ci sono anche altri nuovi tools interattivi in arrivo con la prossima versione come: Toroid Primitive, Array/Radial Array e Live Lattice Tool e quindi, vedendo l'impostazione, si comprende facilmente che ne arriveranno altri.

Sul blog, #6:
Iterative Design and Modeling Workflow Improvements (https://blog.lightwave3d.com/2015/11/iterative-design-and-modeling-workflow-improvements/)
https://blog.lightwave3d.com/2015/11/iterative-design-and-modeling-workflow-improvements/

Modeling tools video preview:

https://www.youtube.com/watch?v=ZMPS6WxAwTo
https://blog.lightwave3d.com/wp-content/uploads/2015/11/VAD-Workflow_RP.jpg (https://blog.lightwave3d.com/2015/11/iterative-design-and-modeling-workflow-improvements/)

mikadit
02-12-15, 17:23
Nuovo post sul blog, parte 2 del precedente, ancora sul unified mesh system in LightWave e sulla prossima release, post di Rob Powers.

Sul Blog, #7:
Unified Mesh System (Part II) (https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/)
https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
http://www.lwita.com/images/lightwave_blogpost7_Heros_Mesh.jpg (https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/)

mikadit
18-12-15, 22:16
#8 post di Lino Grandi:

The Modifier Stack
https://blog.lightwave3d.com/2015/12/the-modifier-stack/
http://www.lwita.com/images/lightwave3d_blogpost8_modifier-stack.jpg (https://blog.lightwave3d.com/2015/12/the-modifier-stack/)

LightWave provides several ways to deform a mesh. Morphs, Bones and several Displacement types are working together to give the mesh the desired final shape. What is absolutely important (especially if we’re dealing with a subpatches) is the order those operations are performed and if they should happen on the cage or the subdivided object.

[... (https://blog.lightwave3d.com/2015/12/the-modifier-stack/)] the-modifier-stack (https://blog.lightwave3d.com/2015/12/the-modifier-stack/)

Discussione sul forum NT: http://forums.newtek.com/showthread.php?149194-New-Blog-Post-The-Modifier-Stack&p=1459624

mikadit
23-01-16, 13:19
http://www.lwita.com/images/lightwave3d_3D_and_2D_Hand-In-Hand_Render_Buffers.jpg

Due nuovi posts, rispettivamente di Rob Powers e Lino Grandi, molto interessanti, sul workflow con render buffers e preannunciante fantastiche novità sempre relative al render buffer in LightWave: nuove possibilità di gestione relative ai Buffers, utilizzo di User Presets, preview in VPR, invio all'Image Viewer dei renders completati...

#9 post di Rob Powers
3D and 2D, Hand-In-Hand
Link al post: https://blog.lightwave3d.com/2016/01/3d-and-2d-hand-in-hand/

#10 Lino Grandi
Render Buffers
Link al post: https://blog.lightwave3d.com/2016/01/render-buffers/


Discussione sul forum NT:
http://forums.newtek.com/showthread.php?149523-Discussion-for-the-New-Render-Buffer-Workflow-Blog-Post

mikadit
26-03-16, 13:33
Post di Rob Power sulle ottimizazioni in performance nella prossima release di LightWave!

#11 Rob Powers
Upcoming Performance Optimizations
https://blog.lightwave3d.com/2016/03/upcoming-lightwave-performances/
https://blog.lightwave3d.com/wp-content/uploads/2016/03/lightwave3d_mecha1.jpg (https://blog.lightwave3d.com/2016/03/upcoming-lightwave-performances/)


Upcoming Performance Optimizations in The Next LightWave Release!
Forgive the delay in new blog posts but as we move closer to release it requires some increased focus on development, marketing, sales, and related details but finally we have a new blog post for you.

[... (https://blog.lightwave3d.com/2016/03/upcoming-lightwave-performances/)] upcoming-lightwave-performances (https://blog.lightwave3d.com/2016/03/upcoming-lightwave-performances/)

Sul forum NT:
Discussion for Upcoming Performance Optimizations in The Next LightWave Release Blog
http://forums.newtek.com/showthread.php?150283-Discussion-for-Upcoming-Performance-Optimizations-in-The-Next-LightWave-Release-Blog


https://www.youtube.com/watch?v=5FyMeJJuOOo
:yt:

Nemoid
26-03-16, 17:34
Finalmente un incremento di performance per deformazioni di mesh pesanti e nelle selezioni con tanti elementi.
Inoltre ottimo anche il fatto dell'Unified mesh system per modeler e layout che in questo modo saranno senza dubbio più "vicini". Dopo si spera arriveranno strumenti più diretti di modellazione e deformazione nel Layout. :yt: