OctaneRender 2021.1.2 LightWave EOL Tribute build
Il plug-in è stato aggiornato includendo le ultime correzioni principali di Octane 2021.1.2 e una correzione relativa al dirt node.
Annuncio ufficiale e discussione di Juanjgon: https://render.otoy.com/forum/viewto...?f=135&t=79344

This is an Octane for LightWave EOL Tribute build including the latest Octane 2021.1.2 stable core. A lot of the new Octane 2021.1 features are not available (no new nodes and so on) but at least these plugin builds will guarantee the present and future compatibility with the latest GPUs and NVIDIA drivers, extending the EOL of the plugin for all the users still working with it, and including all the latest core fixes and even some new features.


This is an Octane for LightWave EOL Tribute build including the latest Octane 2021.1.2 stable core. A lot of the new Octane 2021.1 features are not available (no new nodes and so on) but at least these plugin builds will guarantee the present and future compatibility with the latest GPUs and NVIDIA drivers, extending the EOL of the plugin for all the users still working with it, and including all the latest core fixes and even some new features.

This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux
[...]
Release Notes
=============================================
RELEASE 2021.1.2.0 LightWave EOL Tribute
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed the dirt node "Include object mode" option.

* OCTANE 2021.1.2 FEATURES AND FIXES:
- Reverted the conversion from color/RGB texture to grayscale back to what we were using in 2020.2 and before: Picking the red channel.
- Improved update speed of AI light in heavy scenes with lots of emitting geometry.
- You can now set log flags using the -D parameter when starting a net render node directly via the command line.
- Fixed render failure when nested dielectrics are enabled and the scene contains lots of overlapping geometry.
- Fixed crash when saving HDR render passes if cryptomatte is enabled with info kernel.
- Fixed Octane hanging under rare circumstances when Cryptomatte AOVs are exported.
- Fixed crash when a user instance ID Cryptomatte AOV is being saved.
- Fixed crash of net render nodes if the scene uses PMC + info AOVs.
- Fixed artefacts in interactive render region when Cryptomatte is used with network rendering.
- Fixed handling of negative values in IOR maps, to make sure it behaves the same as in 2020.2.
- Fixed glossy material inside glass looking wrong with nested dielectrics
- Fixed incorrect/not working vertex displacement on Ampere GPUs.
- Fixed rounded edges to not to render correctly on Turing GPUs with scenes that have both static and moving instances.
- Fixed net rendering with "AI light update" enabled causing visible discontinuities at the boundary of tiles.
- Fixed incorrect value in P if an SDF is evaluated directly and as an input for a "Volume to texture" node.
- Fixed incorrect subsampling of shadow passes.
- Fixed tangent normal AOV to always apply bump/normal mapping.
- Fixed missing updates when the scene changes while a Cryptomatte AOV is being tonemapped.
- Removed spaces from exported Cryptomatte EXR layers as Nuke couldn't deal with them.



Happy rendering,
Your OTOY Team