Significant Changes to Render Engine!
Powerful new anti-aliasing methods have been added to the renderer, which produce high quality images much faster. Extensive new filter options available in the renderer provide much greater flexibility to control the look and feel of an image/animation based upon the type of scene you’re rendering.
New UV Texture Options!
Major changes have been made to the UV tools, including Subpatch-Interpolation options. Using these new interpolation options remedy texture distortion when using subpatches with UV maps. These interpolation settings are user selectable, and may be changed at any time with interactive feedback.
Editing Discontinuous UV's is now possible without the need to unweld. All vertices may be selected and edited. Additionally, UV Texture display now supports Sketch Color, which makes for greater visibility of UV maps over images. The UV display colors are also a benefit when displaying and editing several UV maps at one time.
SDK Changes!
In our quest to make the life of third party LightWave developers a bit easier, there have been approximately 22 additions/changes made to LightWave’s SDK. This is the start of a general re-work of the SDK that will give developers the ability to provide better and more powerful plugins to the LightWave community.
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