1. Organise a clean RIG with no IKB applied yet, create the actor and add all the items.
2. Save a copy of your scene.
3. Open the copy scene in a
second instance of Layout.
4. Uncheck the MM_MotionDriver for every one of the Actor's items. (quickly done by hitting on the down arrow to cycle through all items when the Motion Options panel)
5. Apply IKBoost as normal to the RIG in this copy scene.
You can now make edits with IKB, and Create Motions in MotionMixer.
To transer the motions from one layout to the other, save them as *.hmot files.
So in essence, the first Layout instance is used for creating motions with IKB and the other for animation building / editing in MotionMixer.
One thing to be careful of is that all Bones need to be indiviually named in order to play nice with the *.hmot file...
Segnalibri