E' da quasi un anno che stò mantenendo sul Forum NT un Thread che riguarda i Gradienti (Gradient Input).
Il Thread è ora chiuso, almeno sino alla prossima versione di LW!
//
E' da quasi un anno che stò mantenendo sul Forum NT un Thread che riguarda i Gradienti (Gradient Input).
Il Thread è ora chiuso, almeno sino alla prossima versione di LW!
Ultima modifica di Exper; 29-09-04 alle 18:56
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"Ancora musica e sorriso sarà / e cuore che non tace / la schiuma dei miei giorni sarà / che si gonfia e poi si spuma / sarà l'anima che torna / nella festa di una morna" V. Capossela
Gradient Input update needed:
SDK
- Add "Gradient Input" Class to SDK.
- Add an "Empty"-Type/Class under the "Gradient" type of control so that programmers can create new gradient types (http://vbulletin.newtek.com/showthre...437#post211437)
New ones - Surfacing
- Surface Tangent Slope supports negative slopes by mirroring the positive slope values (http://amber.rc.arizona.edu/lw/newshades)
- Surface Normal Slope uses the slope of the surface normal vector rather than the surface's tangent. It also supports negative slopes, but using the normal's slope gives a continuous gradient for an input range of -1 to 1 (http://amber.rc.arizona.edu/lw/newshades)
- Edge Angle (http://vbulletin.newtek.com/showthre...threadid=10743)
- Vertex Angle (http://forums.newtek.com/discus/messages/2/16066.html)
- Vertex Acessibility (http://forums.newtek.com/discus/messages/2/24881.html)
- U Value (http://forums.newtek.com/discus/mess...tml?1032296532)
- V Value (http://forums.newtek.com/discus/mess...tml?1032296532)
- Distance "Super Duper" (http://forums.newtek.com/discus/messages/2/24881.html)
- Distance to polygon edge
- Distance to surface border
- X Modeler Distance to Pivot Point + Y Modeler Distance to Pivot Point + Z Modeler Distance to Pivot Point: referring to the absolute Modeler Pivot (http://vbulletin.newtek.com/showthre...532#post195532)
- Distance to Pivot Point X axis + Distance to Pivot Point Y axis + Distance to Pivot Point Z axis: create a gradient that is cylindrical around the specified axis (http://vbulletin.newtek.com/showthre...538#post196538)
- Orientation to camera (http://forums.newtek.com/discus/messages/2/6255.html)
- Polygon Size (http://forums.newtek.com/discus/messages/2/27372.html)
- Polygon Displacement (http://vbulletin.newtek.com/showthre...205#post150205)
- Polygon Speed (http://vbulletin.newtek.com/showthre...205#post150205)
- Edge blending away (http://forums.newtek.com/discus/messages/2/4290.html)
- Smoothing Angle (http://forums.newtek.com/discus/messages/2/27372.html)
- Bump Displacement (http://forums.newtek.com/discus/messages/2/25029.html)
- Selection Sets of Verts or Polygons / Independent geometry interactive vertex pre-lighting (http://vbulletin.newtek.com/showthread.php?t=28584)
New ones - Illumination
- Glossiness Angle (http://forums.newtek.com/discus/messages/2/11542.html)
- Specularity Hotspot (http://forums.newtek.com/discus/messages/2/11542.html)
- Projection Gyzmo (http://forums.newtek.com/discus/mess...tml?1032296532)
- Illumination Falloff (http://forums.newtek.com/discus/messages/2/3434.html)
- Occlusion/Acessibility (http://vbulletin.newtek.com/showthre...light=gradient)
- Cavity: create instant dirt in objects based in the lows and highs of the geometry (http://vbulletin.newtek.com/showthre...threadid=22239)
- Overall light distribution/radiance
- Global Illumination (http://vbulletin.newtek.com/showthre...light=gradient)
- Light/Shadow (you have this type of behavior in max with one of the blur plug)
- Gradient that on basis of the light that strikes a surf. sets the luminosity ( http://forums.newtek.com/discus/messages/2/17972.html)
- Overall Light Intensity (absolute Light Intensity)
- Light Intensity (absolute single Light Intensity)
- Surface Light Intensity (http://vbulletin.newtek.com/showthre...light=gradient)
- Light: Falloff Distance/Intensity
- Global Shadow Density/Intensity (previously: Shadow Density)
- Self Shadow Density/Intensity
- Received Shadow Density/Intensity
- Shadow changes intensity of shading based on: distance to casting object & distance to camera & distance to light & distance from shadow center (http://vbulletin.newtek.com/showthre...light=gradient)
- Real Ortho projection (when I look thrue a distant light for example)
New ones - Particles
- Particles: Particle age
- Particles: Vertex Proximity
- Particles: Polygon Proximity
- Particles: Surface proximity
- Particles: Part proximity
- Particles - Birth Rate: "Parent Particle Age" and "Parent Particle Speed" for Nozzle's Parent-Emitter (http://vbulletin.newtek.com/showthre...threadid=24114)
New ones - HyperVoxels
- HyperVoxels: Volume Thickness (http://forums.newtek.com/discus/messages/2/38716.html)
- HyperVoxels: Volume Smoothness (http://forums.newtek.com/discus/messages/2/38716.html)
- HyperVoxels: Particle Age % (http://forums.newtek.com/discus/messages/2/22330.html)
- HyperVoxels: Particle Distance
- HyperVoxels: Particle X Distance
- HyperVoxels: Particle Y Distance
- HyperVoxels: Particle Z Distance
- HyperVoxels: Particles Global Distance
- HyperVoxels: Particles Global X Distance
- HyperVoxels: Particles Global Y Distance
- HyperVoxels: Particles Global Z Distance
- HyperVoxels: Vertex Proximity
- HyperVoxels: Polygon Proximity
- HyperVoxels: Surface proximity
- HyperVoxels: Part proximity
- HyperVoxels: Particle Density
- HyperVoxels: Particles Global Density
- HyperVoxels: Particles Global Speed
- HyperVoxels: Particles Global Weight
- HyperVoxels: WeightMap
New ones - Bones
- Bones: Enhancement to bone limits (http://vbulletin.newtek.com/showthre...light=gradient)
New ones - Fog
- Fog: Elevation that could control the thickness of Fog according to the distance from the ground (http://vbulletin.newtek.com/showthre...light=gradient )
- Fog: Distance gradient changing hue (http://forums.newtek.com/discus/messages/2/2130.html)
- Fog: Angle gradient changing the hue (http://forums.newtek.com/discus/messages/2/2130.html)
- Surface: Fog Affected (when a surface is affected by fog)
- Surface: Fog Density (when a surface is affected by fog - report Fog Density)
- Surface: Fog Color (when a surface is affected by fog - report Fog Color)
New ones - Misc.
- MD Gradients (http://forums.newtek.com/discus/messages/2/21024.html)
- Custom inputs (linking gradients via expressions to other parameters such as volumetric density)
- Blur, Soft and Sharp Gradient (http://forums.newtek.com/discus/messages/2/6983.html)
- Blending image (http://vbulletin.newtek.com/showthre...light=gradient and http://forums.newtek.com/discus/messages/2/1274.html)
- Speed Dissolve (http://forums.newtek.com/discus/messages/2/25029.html)
Fixes:
- BUG - Layout Pivot Point: if you move the Pivot in Layout the new position isn't take in account by "Distance to Pivot Point" Gradient (http://vbulletin.newtek.com/showthre...threadid=17770)
- Distance: they should be "-x" -> "+x" (actually "0" -> "x")
- Bump: it shuold be "-1" -> "1" (actually "0" -> "1")
- Slope: it shuold be "-1" -> "1" (actually "0" -> "1")
- Angle: 0 -> 360 Range
Updates:
- Node-based Gradient builder (http://vbulletin.newtek.com/showthre...261#post167145)
- Gradient that uses the values of a vertex map, to drive the size of a prodedural texture (http://vbulletin.newtek.com/showthre...080#post175785)
- Custom Gradients using an Image (http://vbulletin.newtek.com/showthre...581#post167261)
- Incidence Angle that go over 90 degrees (http://forums.newtek.com/discus/messages/2/11110.html and http://forums.newtek.com/discus/messages/2/11043.html)
- Smoothing: be able to edit the Spline or Linear interpolation between keys
- Gradients modifiable by Expressions
- Animated gradients / Keyframe gradient parameters with envelope (http://vbulletin.newtek.com/showthre...light=gradient and http://vbulletin.newtek.com/showthre...threadid=13057)
- Gradients editing in Graph Editor
- Ability to move more keys simultaneusly would really help out (http://vbulletin.newtek.com/showthre...light=gradient)
- "Fit All" button would be nice too when you accidently scale the keys out of view
- "Save / Load / Replace" to easily share Gradients between some different projects.
- Gradient Presets
- Gradients Tiling (http://forums.newtek.com/discus/mess...tml?1032296532)
- Save Gradients as bitmap (http://forums.newtek.com/discus/mess...tml?1032296532)
- "Color Map" Gradient (http://forums.newtek.com/discus/messages/2/4290.html)
- Gradients work on selective textures in other channels as well as values of other channels (http://forums.newtek.com/discus/mess...tml?1032296532)
Thanks goes to Karmacop, fxnut, Mylenium, Matt, evenflcw, marko, Doug_M, Red_Oddity, Gui Lo, Capt Lightwave, spirosa, ingo, Emmanuel, paulhart, Luís Santos, stib, wacom, Nitisara, Earl, Valter, UnCommonGrafx, Nemoid, badllarma, crusaderx, Amadeus0 and many others!
Thread "freezed" (09-10-2004)
waiting up till the next LW's major release (8.X)!
Visit 3D Recursions :: 3D Math for Art Places
Aurora Attractor, LWGreeble, Germinator, Apophysis, Vlam, Chaoscope and more!
---------------------
"Ancora musica e sorriso sarà / e cuore che non tace / la schiuma dei miei giorni sarà / che si gonfia e poi si spuma / sarà l'anima che torna / nella festa di una morna" V. Capossela
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