visto che è un software dato in bundle con lightwave (almeno ultimamente), segnalo in questa sezione gli aggiornamenti del programma..
update del 18/08/2006: aggiornato vue5infinite
vue 5 infinite 5.11 - Build 285692
http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=37
update per windows: 26.6 MB
update per mac: 38.7 MB
- Warning: scenes saved with this version of Vue may not be readable with previous versions.
- Improved network rendering:
- Fixed a crash that could occur when rendering grouped objects,
- Fixed spherical panoramic render.
- Fixed a problem where some poser figures would not show up in the views when imported.
- Fixed reading of scenes when an image path has more than 200 characters.
- Other minor interface fixes and improvements.
__________________________________________________ ______________________
update del 20/06/2006: aggiornato vue5infinite
vue 5 infinite 5.10 - Build 283512
http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=37
update per windows: 26.9 MB
update per mac: 38.8 MB
- Warning: scenes saved with this version of Vue may not be readable with previous versions.
- Fixed illegal 'Replace-By' and 'Bake to polygons' actions on Metablobs objects.
- Fixed potentially zero width poser hair.
- Pixel aspect ratio is now properly stored within scene files.
- Improved Poser import when the option to group figures as single meshes was not checked.
- Fixed a crash that could occur when populating an EcoSystem material edited from the material world browser.
- Fixed size of procedural terrains baked to polygons.
- Added a new command line switch to recover HyperVue tmp files in a given directory ( -t"[path]" ).
- Improved memory management of Vue and RenderCows when sending/receiving the scene and when sending/receiving rendered images.
- Fixed a memory leak when rendering to screen.
- Fixed rendering of transparent materials on terrain (shadows).
- Fixed a multithreading issue with shadow maps.
- Negative light sources were not properly handled.
- Fixed multipass artefacts when using radiosity on objects holding mixed materials.
- Fixed a problem with the preview of mixed materials depending on the altitude on a per object basis.
- When splitting a mesh, the center of each resulting object could be incorrectly computed.
- Applying a glowing material on clouds could lead to crashes.
- Fixed inverted 2D planes preview in material editor.
- Improved wireframe preview of Shade objects.
- Fixed a problem where the mapping mode could change when editing a material with the basic editor.
- Fixed Lens Flare shape when the pixel aspect ratio is not 1, or when using field interlacing.
- Fixed greyed out "Edit Object" option when selecting more than 1 object and opening the context menu.
- Embedded synchro data is now cross-platform.
- Fixed a rounding issue for start and end frame.
- Fixed a problem saving/loading a scene containing animations from a VIM file.
- Accelerators could stop working on MacOS in certain cases.
- Some keyframes, such as for the lights, were created, even when the auto-keyframing was disabled.
- Other minor interface fixes and improvements.
__________________________________________________ ______________________
update del 03/02/2006: questa mi è sfuggita.. non so da quanto sia fuori.
vue 5 infinite 5.09 - Build 280618
http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=37
update per windows: 26.6MB
update per mac: 38.7MB
- Warning: scenes saved with this version of Vue may not be readable with previous versions.
- Improved render engine:
- Improved adaptive supersampling.
- Improved rendering of boolean objects.
- Improved field rendering.
- Fixed glow rendering with HyperVue.
- Fixed face normal computing for degenerate N-gons.
- Fixed artifacts when applying texture anti-aliasing over surfaces with variable transparency.
- Improved Multi-Pass:
- Improved network rendering with multi-pass.
- Improved material color channel when using radiosity.
- Fixed missing EcoSystem masks when rendering with HyperVue.
- Fixed bad multipass shadow layer when using texture anti-aliasing.
- Improved EcoSystem:
- Improved compatibility of EcoSystems on split meshes.
- Fixed variable scaling settings saving for EcoSystem materials.
- Incorrect use of EcoSystem materials is now forbidden.
- Fixed cancelling material editor after switching to EcoSystem type and populating.
- Fixed crash when dragging or nesting EcoSystem materials into a material already used by an EcoSystem.
- Improved object edition:
- Fixed non rendering tree when Randomness setting was set to 0.
- Fixed a problem when saving copy-protected plant species.
- Fixed inverted planar mapping (warning: planar mapping in old scenes - such as alpha planes - may have to be inverted manually to get the same result as before).
- Improved splitting and welding of meshes.
- Fixed alignment of group sides.
- Fixed trailing connection when dragging an object out of a group.
- Default extrusion filter when creating a text object modified.
- Invalid operations on Camera Targets (such as baking the target) are now forbidden.
- Improved exporting and saving of objects:
- Fixed occasional non uniform ground in object previews.
- Improved Texture Map generation for exported objects.
- Improved I/O Modules:
- Implemented new version of Poser SDK.
- Improved Shade compatibility.
- Improved Cornucopia3D content support (cross-license compatibility).
- Improved Network Rendering of Poser figures.
- Improved loading of Poser figures.
- Improved Poser executable detection.
- Improved BMP support for 16 bits and 32 bits pictures).
- Improved TIFF support.
- Improved QTVR format support.
- Fixed a smoothing problem when importing certain files.
- Improved Atmosphere Editor:
- Improved preview of cloud materials.
- Improved edition of cloud layer list.
- Improved performance:
- Fixed a memory leak in wireframe mode when background draw thread is disabled.
- Optimized bandwidth usage when network rendering.
- Improved memory management.
- Fixed an occasional crash when quitting Vue.
- Minor improvements:
- Added some Python functions to get the filename of a TextureMap Node, and set the transformation matrix of a Rotation Node.
- Fixed occasional scrollbar overflows in Visual Browsers.
- Mac shortcuts were not correctly displayed in the Keyboard Shortcuts Editor.
- Fixed a rounding issue with Render Area size and position.
- Other minor interface fixes and improvements.
__________________________________________________ ______________________
vue 5 infinite 5.08 - Build 278365
update per windows: 26.5MB
update per mac: 36.8MB
- New! Added several MultiPass channels:
- UVW Coordinates channel,
- XYZ Normal Vector channel,
- Diffuse Lighting channel,
- Specular Lighting channel,
- Material Color channel.
- Improved handling of large images.
- Improved Network Rendering.
- Improved Pre-Animated Mesh handling.
- Improved Scene Loading:
- Improved incorporated textures loading.
- Improved the loading of scenes containing empty meshes.
- Removed incorrect messages when loading scenes.
- Fixed saving and loading of Atmospheres without sun light.
- Improved Rendering Engine:
- Improved Hybrid 2.5D Motion Blur with EcoSystems.
- Improved anti-aliasing system.
- Improved light influence over Ecosystems.
- Improved shadows render onto plants.
- Improved rendering of transparent boolean objects and meshes with invisible volumetric materials.
- Improved rendering of animation with strong distance blurring.
- Improved Network Rendering with Multipass.
- Improved Billboards lighting.
- Improved Texture Anti-Aliasing over Billboards, Plants and EcoSystems.
- Improved Rendering to Disk:
- Improved strategy for very large renders.
- Improved Camera post processing.
- Fixed path names behavior.
- Improved editing options:
- Fixed missing leaves when baking some plants to polygons.
- Improved welding.
- Improved stability when using animated mixed or ecosystem materials.
- Improved EcoSystem populate function.
- Improved edition of exported objects.
- Improved baking of boolean objects and plants.
- Improved memory management when editing and loading EcoSystem materials.
- Improved Import/Export:
- Improved RLA, RPF and DXF support.
- Macintosh: Improved HDR export.
- Improved OBJ import.
- Improved terrain export.
- Improved Poser 6 support:
- Added quaternion interpolation for improved support of Poser animations,
- Fixed support of dynamic effects,
- Improved Poser objects manipulation,
- Fixed bad names when importing on Windows,
- Fixed ignored single frame option when importing on MacOS,
- Improved compatibility with Vue 4 scenes containing Poser figures.
- Improved Python:
- Added tkinter library files to allow python scripts to build graphical interfaces.
- Improved compatibility with HyperVue,
- Corrected several scripts,
- Fixed PixelFilter callback function.
- Improved Batch Rendering:
- Fixed a problem with single-frame render,
- Added the ability to shutdown computer at the end of a batch process.
- Improved Serial Number management for Pro Studio upgrades and Extra-Plants.
- Macintosh: Fixed RenderCow on Tiger (a separate update may be necessary, see update description for more details).
- Fixed shifts between renderings when using synchronization plugins.
- Other minor interface fixes and improvements.
__________________________________________________ ______________________
-----------------------------------------------------------------------------------------------------
vash
love&peace
Segnalibri