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Maxwell Render 1.5.1.0 - update
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Discussione: Maxwell Render 1.5.1.0 - update

  1. #1

    Maxwell Maxwell Render 1.5.1.0 - update

    E' disponibile l'update alla versione 1.5.1.0 di Maxwell Render. L'update è per MXCL, MXST e MXED. Comprende molti fixes e miglioramenti per WIN32 e 64 e OSX, per Linux arriverà al più presto.

    http://www.maxwellrender.com/
    http://www.nextlimit.com/
    Luci e onde del belpaese - LWITA.com
    CALCOLATORE STILL by htsoft - FEEDBACK Calcolatore still

  2. #2
    Licantropo L'avatar di Fire
    Data Registrazione
    Nov 2006
    Località
    N 40°37'6" - E 17°55'2"
    Messaggi
    2,726
    Ormai non stò più "al passo", meno male che c'è chi mi sostituisce egregiamente, grazie Mika . Per i pigri, questa la lista dei bug risolti...

    1.5.1 BUGS FIXED

    MXCL:
    General stability improved
    Fixed issue with motion blur that caused Maxwell to crash
    Fixed black dots when texture coordinates are invalid
    Fixed shift lens with idmaterial and idobject channels
    Now possible to save 0 threads in the scene file
    Fixed normal mapping issue
    Added control to choose camera view from UI (also available from the network)
    Fixed crash when loading some old MXI files
    Internal enhancements in materials to fix some cross platform issues

    Network:
    Fixed occasional network cooperative merging issue when using more than 4 nodes
    Fixed "merging mxi" text state. When merging finished it now says "waiting for others"
    Fixed display cooperative when some nodes already ended render
    Many improvements in network in OSX

    MXST/MXED:
    Fixed camera/save issue when saving in perspective mode
    MXCL can be launched from Studio in demo mode
    Objects library menu option loads MXS files contained in subfolders of the “objects library” folder
    Fixed bug overwriting geometries involving naming conflicts
    Fixed recalculate and reverse normal vectors on multiple selections
    Improved searches for missing IOR files
    Fixed crash when using scaling handles in 2D views
    Memory enhancements loading large scenes
    Fixed crash dragging groups
    Importing MXM files does not modify the material selection
    Fixed some UI issues
    When MXCL is launched, Studio displays a warning message in the console when the output image path is not writable
    Blow-up renders at camera resolution instead of at viewport resolution
    Fixed scale gizmo with cubic projectors
    Import MXM allows multiselection to import more than one material at the same time
    More robust license.txt reader
    Fixed renaming groups
    Fixed command line options which were not saved in MXS
    Fixed issue with importing a MXS which used to reset the environment location
    Preference added to scroll to an item when it is selected in the viewport
    Fixed an issue loading some tga textures in material editor
    Fixed key shortcut conflicts with Key_G (show grid)
    Ctrl + A selects all in all the lists and text fields

    Texture/UV sets:
    Fixed issues in some special cases when "Autocreate uv sets" generated invalid texture coordinates.
    Fixed “Normalize” and “Adjust to object” functions in UV sets
    Multiple UV sets on an object can be selected and edited simultaneously. When there is a multiple selection in the UV sets panel all the UVS of all the selected objects appear and can be edited at the same time

    OpenGL/Display:
    OpenGL transparency is now properly refreshed after closing the preferences dialog
    Fixed disable transparencies
    Fixed artifact in grid
    Fixed switching from smooth to planar with vertex buffer objects enabled
    Enhancements in OpenGL textures area. Modified the preference to scale textures in viewport to use only preferred values

    Importers:
    OBJ importer accepts not only triangles but also quads. It is not needed anymore to triangulate OBJ files before importing.
    Fixed crash after reading some 3ds files
    Fixed DXF import scale option
    Fixed crash saving after importing STL files
    Fixed pivot and camera position in 3DS loader
    Added name conflicts dialog to 3DS/DXF/OBJ/FBX formats
    Fixed 3DS/FBX loaders
    Fixed automatic UV creation when importing OBJ files

    OSX:
    Fixed issue with paths
    Fixed wrong color in textures table in material editor
    Fixed crash in studio selecting/dragging triangle groups

    MXED:
    Fixed MXED can save a material as "untitled.mxm" after using some advance wizards
    Fixed MXED does not ask for a name to save when the current name is "untitled.mxm"
    Added "Save and close" button to MXED so it is not needed to save the material before closing it
    New keyboard shortcuts added

    KNOWN ISSUES

    MXCL:
    Rendering on 64 bits systems might not be able to make use of all the cores
    ID Object and ID material channels generate noise when used on transparent objects

    MXST/MXED:
    Blow up render through Studio works at camera resolution instead of at viewport

    SKY:
    This patch does not include an update for the Maxwell Render sky model. The current sky is not just a matter of rightness and physical correctness, but subject to personal taste. Many clients need this patch to fix some critical issues while working on images, but they do not want to change their images and need the sky to stay the same. Thus we have refrained from a radical change in the look& feel of the software in this small update. The Maxwell Render development team is presently working on a radically improved physical sky model.

    Prendo spunto da quest'ultima frase per anticiparvi che le novità risiederanno tutte nel prossimo update e saranno numerose e rilevanti, non posso dire altro se non quello d'aver fiducia, credo che quest'estate le vacanze per gli spagnoli saranno "ridotte all'osso".


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