sulla scia dei videotutorial di proton, altri utenti si sono cimentati con la produzione di video simili. eccone una raccolta che, nel limite del possibile, terrò aggiornata..
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by Pixel and Poly
09/12/2007 Creating a subdivision surface / subpatch cube with rounded corners
http://www.pixelandpoly.com/video001.html
09/12/2007 Cutting a subdivision / subpatch hole through a cube
http://www.pixelandpoly.com/video002.html
09/12/2007 Creating an extruded cube off of the face of a subdivided object
http://www.pixelandpoly.com/video003.html
15/12/2007 Creating bottle / screw threads using subdivision surface modeling
http://www.pixelandpoly.com/video005.html
19/12/2007 Creating 'X' and 'T' pipe joints using subdivision surface / subpatch modeling
http://www.pixelandpoly.com/video006.html
03/01/2007 Modeling a perfume bottle with subdivision surfaces --NEW--
http://www.pixelandpoly.com/video007.html | http://www.pixelandpoly.com/video008.html | http://www.pixelandpoly.com/video009.html | http://www.pixelandpoly.com/video010.html
by oldtekerr
03/12/2007 Metal mesh (continued)
http://soldierwithin.home.comcast.net/~soldierwithin/lowpoly_qt.mov
06/12/2007 Radiosity only
http://soldierwithin.home.comcast.net/~soldierwithin/rad.mov
08/12/2007 Fuse
http://soldierwithin.home.comcast.net/~soldierwithin/fuse.mov
09/12/2007 Fuse 2
http://soldierwithin.home.comcast.net/~soldierwithin/bump_displace_gradient.mov
11/12/2007 Fuse Animation
http://soldierwithin.home.comcast.net/~soldierwithin/fuse_anim_2.mov
11/12/2007 Fuse - Final part
http://soldierwithin.home.comcast.net/~soldierwithin/final_fuse.mov
by Cageman
11/12/2007 Driving bones using dynamics
alta qualità (1200x675): http://hangar18.campus.luth.se/~cageman/lightwave/Bones_Driven_By_Dynamics_1200x675.mov
bassa qualità (800x600): http://hangar18.campus.luth.se/~cageman/lightwave/Bones_Driven_By_Dynamics_800x450.mov
plugin richiesti: DPKit, Node Item Motion, DynamicBoneChain_PluginPack
plugin consigliati: Smart-Save, SHM_PolyChain, Point 2 Scene
13/12/2007 TM-P Save Objects
http://hangar18.campus.luth.se/~cageman/lightwave/TMPSaveObjects_1200x675.mov
plugin richiesto: http://www.tmproductions.com/FrameSets/FS-Products.html
13/12/2007 Master Channel(s)
http://hangar18.campus.luth.se/~cageman/lightwave/MasterChannels_1200x675.mov
23/12/2007 Creating wakes...
Part 0: Introduction, 7.68MB
Part 1: The tools, 4.92MB
Part 2: Modeler preparations, 8.9MB
Part 3: Animation and collision, 21MB
Part 4: Creating the wake, 56.9MB
Part 5: Displacements, bones and make it float, 36.3MB
Part 6: Pipeline issues and solutions, 36MB
Links ai tools: DPKit and Node Item Motion | SP_Floater | SHM_Polychain | DynamicBoneChain_PluginPack.zip (Dynamic Bonechain pluginpack è in allegato poiché l'autore, evenflcw, non ha un sito - li carico su LWITA.com per avere una fonte in più, ndMikadit)
by faulknermano
14/12/2007 Normal pass rendering for use in re-lighting in composing stage
http://www.geocities.com/faulknermano1/normalspass.html
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vashts
Segnalibri