Plugin di tischbein3 per importare le simulazioni di fluidi da Blender a LightWave!
http://www.newtek.com/forums/showthread.php?t=88026
Due plugins: BlenderFluid, BlenderParticle.
Attualmente solo Win32

Qualcuno conoscerà già l'autore:
http://www.splotchdog.com/



Riporto il post originale:
Citazione Originariamente Scritto da tischbein3
Replacement+loader plugin for importing the .bobj.gz files natively
plus an displacement plugin for the particle files.

Supports:
On the fly subpatch conversion
Normal flipping
velocity based weightmaps
motion blur

Blenderfluid replacement plugin Usage

- Add a null
- Open Object Properties and select the replacement plugin "tibe_Blenderfluid"
- locate the filepath to the fluidsurface_final_ file (or whatever name you provided.)

IMPORTANT NOTICE #1:
Delete the numbers plus the file ending so:
C:\tmp\fluidsurface_final_0000.bobj.gz
becomes
C:\tmp\fluidsurface_final_

- Select a surface library file. (Can be generated by selecting a surface inside the surface editor, right click on the object name and select Save Library

- Flip normal and output mesh as subpatch should be self explinatory.


IMPORTANT NOTICE #2: : Because Blender does store the data relative to the fluid domain size, you might need to rescale it by hand

IMPORTANT NOTICE #3: : Do also output the velocity files out of blender (fluidsurface_final_xxxx.bvel.gz),
the importer expect them.

IMPORTANT NOTICE #4: : Do not save the obect !! In that case, the original data is lost / the velocity file isn't accessed anymore.


BlenderParticle displacement plugin Usage
- Add a null
- Open Object Properties and select the replacement plugin "tibe_BlenderParticles"
- locate the filepath to the fluidsurface_particles_ file (or whatever name you provided.)
IMPORTANT NOTICE #1:
Delete the numbers plus the file ending so:
C:\tmp\fluidsurface_particles_0000.bobj.gz
becomes
C:\tmp\fluidsurface_particles_

- The particle are not visible without activating hypervoxel plus show particles inside it
(This has been done for purpose, to still allow fast navigation in lw.

-Unline the geometry data the particle data IS stored in absolute values.

LAST IMPORTANT NOTICE:
Usage condition: free for non-commercial work, as for commecial work, send a short mail (included in readme) describing for wich project / company this plugin has been used, thats all.

and like always, use it at your own risk. Do not complain if something goes wrong / dataloss occur.