E' stato rilasciato LightWave v9.6, disponibile nelle versioni Win32/64-bit e Mac OS X CFM e UB. Gli uenti Mac 64-bit dovranno pazientare un po'.
In questa release sono stati fatti molti bug fixes e anche miglioramenti, in breve, dall'annuncio sul forum NewTek:
- FiberFX Cloning - Provides the ability to place multiple instances of hair on the same object
- Layout Snapping - Allows the quick connection of one item to another, saving time and additional steps
- Ray Cutoff - Enables artists to decide at what point to stop further ray bounces when rendering a scene with a great deal of reflections, refractions and transparency, saving significant project time
- New and Improved Buffers for Export - Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8 bpc (bits per channel), for greater flexibility
- Multi-Threaded Pixel Filters - Provides faster rendering for projects that integrate pixel filters
- Depth Buffer Normalizing - Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another
- Open to Other Render Engines - Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface
- Three New Nodes
- Car Paint: Greatly eases the creation of a complex polished surface
- Flake: A procedural texture based upon the flakes often seen in car paint
- Curve: Allows the creation of complex gradients
- Drag and Drop - Allows an icon of an object or scene to be directly dropped into the Modeler or Layout window to load
LightWave 3D v9.6 Benefits:
http://www.newtek.com/lightwave/benefits.php
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Ancora, come da annunci precedenti, in dettaglio, dal preannuncio di LightWave v9.6:
http://www.newtek.com/forums/showthread.php?t=93350
E dalla stessa discussione la bullet list Version: parte 1 e parte 2
LightWave v9.6 è scaricabile presso il proprio account presso NewTek.
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