#8 post di Lino Grandi:

The Modifier Stack
https://blog.lightwave3d.com/2015/12...odifier-stack/

LightWave provides several ways to deform a mesh. Morphs, Bones and several Displacement types are working together to give the mesh the desired final shape. What is absolutely important (especially if we’re dealing with a subpatches) is the order those operations are performed and if they should happen on the cage or the subdivided object.

[...] the-modifier-stack
Discussione sul forum NT: http://forums.newtek.com/showthread....tack&p=1459624