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Maxwell Render Patch 1.6.1
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Discussione: Maxwell Render Patch 1.6.1

  1. #1
    Licantropo L'avatar di Fire
    Data Registrazione
    Nov 2006
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    N 40°37'6" - E 17°55'2"
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    Maxwell Maxwell Render Patch 1.6.1

    Come da oggetto, il primo aggiornamento della recente v. 1.6.
    Attenzione, ...non si tratta di un rilascio "stand-alone", ma di una patch che va installata sulla preesistente installazione della v. 1.6 nelle rispettive versioni a 32 e 64Bit.


  2. #2
    Licantropo L'avatar di Fire
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    Nov 2006
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    BUGS FIXED LIST 1.6.1
    Maxwell Render


    # Fixed: a crash in 64 bits with Tiff and EXR image formats.
    # Fixed: instances of objects in hierarchies are now properly rendered.
    # Fixed: issue resuming MXI files with instances.
    # Fixed: issue resuming MXI files.
    # Added command line option "-stdout" to print the render messages in the standard output.

    Linux-specific
    # Fixed: issue with font size.

    Maxwell Studio / Maxwell Material Editor

    # Fixed: strange mapping in cubic projector when the scale in Y and Z was different.
    # Fixed: the offset in cubic and flat mapping that was revealed only if tile was unchecked.
    # Fixed: an issue with the position of instances with pivot outside of the origin.
    # Fixed: normalize projector (real scale) was not working well for objects with different Bbox lenght in the 3 axis.
    # Fixed: normalize projector (real scale) was not working well for objects previously scaled in Maxwell Studio.
    # Instances in groups are properly loaded.
    # Import/Replace: several situations that were crashing Maxwell Studio have been fixed, and also an issue with conflicts with triangle groups.
    # Fixed crash: Selection operations in triangle selection mode.
    # Fixed: an issue generating UVs in plane objects (scale = 0 in any axis). It was causing some scenes to fail when saving (especially some dxf files).
    # Fixed: export to obj failed if the name of the object contained the character "/".
    # Fixed crash: exporting to obj with a null object selected. Now obj exports the whole hierarchy of the selected object.
    # Fixed crash: reverting or recalculating normals of group objects.
    # Implemented new preference to display all the instances, not only the ones of the selected objects.
    # The painting instances routines have been modified: for instance, if an object has 200 instances and the limit of displayed instances is 25, it does not paint the first 25, but it distributes the instances over the 200 (1, 5, 9…).
    # When an instance is created, the attributes hidden/hidden to camera, etc. are copied from the parent object.
    # Fixed: scale/rotate scene with objects having transforms. Scaling depends of course on the pivot position. Now the whole scene is scaled as if the pivot of all the objects is in the world origin.
    # Fixed: a problem looking for missing textures.
    # Fixed: some issues loading tiffs and exr's.
    # Fixed: reversing normals no longer breaks the texture coordinates.
    # Fixed: when hitting "Enter" in the floating render options dialog, the "set mxs output" dialog was launched. This issue could also occur in other panels.
    # MXED: Fixed an issue looking for missing textures in the same path where the MXM is located.

    OSX-specific
    # Fixed opengl display issues.

    KNOWN ISSUES
    Maxwell Render

    * There is a sync issue with shutterspeed/ISO on the Preview tab and the Emixer tab.
    * Instances intersecting other objects can in some cases decrease the benchmark number.
    * Motion blur is not supported with instances or displacement.
    * Instances are not supported with displacement.

    Maxwell Studio / Maxwell Material Editor

    * 2D viewport rotations work incorrect on some OSX systems.
    * LW format import is not working correctly in Linux 64.


  3. #3
    Licantropo Mod L'avatar di davhub
    Data Registrazione
    Jul 2004
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    Pavia (Italy)
    Messaggi
    2,664
    si danno da fare poco da dire.. io non l'ho ancora provato questo upgrade.. e sì che il microdispl.. mi intriga e parecchio!!

    davhub
    DHP design Industrial design, concept design, Modellazione CAD, Renderings

    Light Energy S.r.l. Energie rinnovabili senza utopie



    Lavori finiti:
    Vetri impossibili Sfere Struttura tetragona Dream horse Cucina Batmobile

    Tricks and funny:
    Parole crociate Faking GI and skydomes

  4. #4
    Licantropo L'avatar di Lab2
    Data Registrazione
    Nov 2006
    Località
    Correggio (RE)
    Messaggi
    1,273
    Che fila di bugs fissati.

    Vedo con piacere che Next Limits si sta dando da fare.

    La concorrenza è una manna dal cielo!

  5. #5
    Questo ci voleva proprio, son contento del fix per le istanze.
    Luci e onde del belpaese - LWITA.com
    CALCOLATORE STILL by htsoft - FEEDBACK Calcolatore still

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