VDBSplicer is a geometry processing tool built on top of the industry standard OpenVDB library, that allows you too quickly process your objects in Lightwave 3D layout. VDB Splicer gives you powerful constructive geometry tools that work on the volumetric level. This will allow you to splice your geometry in a number of ways: Union,Difference, Intersection and Re-meshing.
Quickly create new objects by combining them:
Quickly create different level of detail objects to use as proxies in simulations, animations or to export to real time engines:
Adaptive re-meshing to convert scanned objects into uniform quads or/and triangles for easier editing:
Segnalibri